Summon an Air Elemental to fight for you for a while.Īttacks have chance to Stun Cannot Move or Act Ĭreate a lightning storm that randomly picks targets and deals X-Y air damage.ĩ0% base chance to set Stunned Cannot Move or Act. ġ00% base chance to set Stunned Cannot Move or Act. Invisibility breaks when casting or attacking.ġ00% base chance to set Invisible Character is invisible. Jumps from one target to the other, stunning them and dealing X-Y air damage.ģ0% base chance to set Stunned Cannot Move or Act. Shoot stunning bolt of lightning that deals X-Y air damage.Ħ5% base chance to set Stunned Cannot Move or Act. Invisibility breaks when casting or attacking.ġ00% base chance to set Invisible Character is invisible on self. Make a target immune to being Electrified.ġ00% base chance to set Immune to Electrified Immune to Stunnedīecome invisible for 4 turns. Deals X-Y air Damage.ģ5% base chance to set Blind Cannot target non-adjacent units Throw an item or character up high and land it safely on the floor.Ī magical claw hold. ġ00% base chance to grant a target improved Sight (+5.00 Sight, +10% Chance to Hit). Deals X-Y air damage.ħ0% base chance to set Stunned Cannot Move or Act. ![]() Shoot a bolt of lightning that splits and strikes nearby targets. Shoots a bolt of electricity that deals X-Y air damage.ģ5% base chance to set Stunned Cannot Move or Act. Wet + Chilled = Frozen enemies are 30% more likely to be stunned.ġ00% base chance to set Shielded (Air) Immune to StunnedĪbsorb half of all physical damage dealt.ġ00% base chance to set Air +50% Piercing Resistanceġ00% base chance to set Chilled -44 Movement A 1-level dip into Hydrosophist with this grants Rain, which turns Chills -44 Movementīurning, and Wet +30% Chance to be Stunned Tornado also is a great skill for cleaning up the battlefield in case the environmental effects start becoming more beneficial to your enemies. Its level 5 ability grants immune to stunning Cannot Move or Act, and in emergencies, Become Air and Invisibility make for easy saves. Probably the best element to combine with a Battlemage as it offers 3 different teleports. Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic's Fire damage. Many of their skills have a utility focus, such as teleporting, Stunning Cannot Move or Act, shields and statusdoss. This section is missing, please fill it in.Aerotheurge skills deal Int-Based Air damage. ![]() His role on the battlefield is that of inquisitor, a warrior who alongside his Warfare skills relies on Necromancer magic to vanquish his foes. Straffan is a human mercenary who can be hired from Sergeant Zrilla. Stats of recruited companions inside Fort Joy at level 1 Attributes ![]() Alongside this they may utilise their civil skill Telekinesis to move objects on their enemies. The Inquisitors combat skills are further enhanced by their Executioner talent, which gives them 2 Action Points for every killing blow. The third and final starting skill is Mosquito Swarm which allows the Inquisitor to summon mosquitoes at their enemy in order to wound them and make them bleed. ![]() Their second starting skill is Blood Sucker which allows them to absorb the blood they are standing on in order to heal their wounds. The Inquisitors first starting skill is Battering Ram which allows them to move forward and knock down all enemies in their way. They mainly wield two-handed weapons like swords, axes or maces. Their primary attributes are Strength, Intelligence and Constitution. Inquisitor is a warrior who chose to walk a darker path by utilising Necromancy alongside their Warfare skill.
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